Elements

Elements are powers to all characters. They are very effective to damaging enemies and your health. It all depends on your characters elements that they're using. Elements have different effects with different skills. These are the elements: Some fighters will have their own element, not effecting the element cycle.
 * Thunder
 * Fire
 * Nature
 * Earth
 * Magic
 * Metal
 * Water
 * Ice
 * Dark
 * Light
 * Own Element

Element Effects
Effects will add a little decrease, denying, damage or something to make them easier to destroy. Here they are:

Thunder:

Shocked: The enemy will get damaged and stunned every second. This will last for 3 seconds.

Electrifyed: The enemy will get sunned for 2.5 seconds, dealing high Lightning damage with it.

Disentigrated: The enemy will get slowed and will have -25% less damage for 3 seconds.

Earth:

Quicksand: The enemy is un able to use their special or SP's & ULT's

Rocked: The enemy will get knocked back 3 tiles away and going slower for 4 seconds.

Water:

Drowned: The enemy will lose 15% of  HP each 3.5 seconds as well as getting -15% less damage for 8 seconds.

Tsunami: The enemy will have -30% less accuracy and damage.

Flood: The enemy will completly have no damage.

Dark:

Nightmares: The enemy will get -30% of power for 4 seconds.

Cursed: If the enemy attacks, that enemy will get damaged and knocked back for an average from 5-10 seconds.

Metal:

Hacked: The enemies Traits, Star Power and specials will reverse for 4 seconds.

NanoVirus: The enemy will lose all positive effects  and reverse damage (meaning it will hit you instead) for an average from 4-7 seconds.

Corrupted: Reverses all positive effects.

Magic:

Spelled: The enemy will go slower and will jump low for 5 seconds.

Possesed: The monster will fight on your side. Against players will be for an average from 3-6.5 seconds.

Ice:

Snowed: The enemy will get slowed for 5 seconds.

Freeze: The enemy will not move and will damage dealt to this enemy will be +60% stronger for an average from 3.5-8 seconds.

Nature:

Poison: The enemy will get damaged every second as well as having  -15% less power.

Leaf choke: The enemy will start to lose 10% of HP every 2.5 seconds from 8 seconds.

Infected: If the enemy hits you, then the damage dealt will heal you instead. This lasts for 5 seconds.

Light:

Brighten: The enemy will get damaged and losing -50% of accuracy

Moon light: If the enemy will get hit, additional light damage will be dealt too, also getting knocked back. This will only last for one hit.

Fire:

Burning: The enemy will get damaged. If they'll start to run, that'll cause more damage for 3 seconds. == Ignite: The enemy will go faster for 2 seconds, but after 3 seconds heavy fire damage will be dealt as well as a knock back. Element Damage Cycle== Now what I meant by it effecting the damage was that elements against others will increase damage, or weaken them. Example, if you were using a water Fighter against a fire monster, then you'll deal +50% damage against it! But if you hit a Thunder monster, then you'll deal -50% against that. Here's the Elemental Cycle and what elements is it good or bad against. The arrow will show that this element is stronger against it.

Own/Physical Elements
Some fighters will have an element that others don't have. These elements will not effect the cycle, meaning it's not stronger against anything, and it's not weak against anything. Such as Kio Fu having his dagger magic as it's own element. Same goes with physical attacks, it isn't an element though. It is a non-elemental attack that has a 45% chance to stun enemies, it dosen't deal very high damage or damages monsters in a area.